Sentinel

Celestra, A Stranger In Time

Single-Target Damager

Max Stat

MAX HP
18,722
MAX ATK
1,883
MAX DEF
1,105
MAX MAGIC
1,883
MAX MR
634
MAX SPECIAL
533

Highlights

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

DEAD SET(Present Basic Attack)

• Deal 3 hits of random damage to a single target.
• Remove Invincibility, Immunity and Perfect Immunity from all allies. Deal an additional hit of devastating random damage to the target for each effect removed this way.
• Remove Permadeath, Perfect Death, Corruption and Perfect Corruption from the target. If at least one effect is removed this way, remove all beneficial effects, including Golden effects, from the target and permanently increase DEF and MR of all allies by 75%.
• Inflict Doom for 3 turns if the target has 50% HP or less.
• Grant Perfect Immunity and Invincibility for 2 turns to all allies.
• Inflict Perfect Death and Perfect Corruption for 2 turns on the target.

HIT AND RUN
(Present Power Attack)
Power Cost: 6

• Deal 3 hits of random damage to all enemies.
• Deal an additional hit of devastating random damage to each enemy with 50% HP or less.
• Grant a random Damage Block effect for 2 turns to each ally with greater than 60% HP.
• Grant up to three random Damage Block effects for 2 turns to each ally with 60% HP or less.
• Inflict Perfect Disable for 2 turns on all enemies.
• Inflict Perfect Disable for the duration of the battle on each enemy with 60% HP or less.
• Inflict Seal and Stop for 2 turns on each enemy with greater than 60% HP.
• Inflict Seal and Stop for the duration of the battle on each enemy with 60% HP or less.
• Gain Innate Vanish for 2 turns.

STRANGE LAND ASSASSIN
(Passive)

50% Chance to counterattack when anyone on your team takes damage. 50% Chance to take no damage per attack. Remove one Mark from each enemy and, if removed, randomly inflict Unblockable Stun or Unblockable Sleep for 1 turn on them and grant Innate Vanish for 1 turn to a random ally at the start of your turn. Increase DEF and MR of all allies by 100% for 1 turn if at least one enemy has Mark at the start of your turn. Increase it by 250% instead if at least 3 enemies have Mark. Disable Gluttonous, Riposte, Brave and Prideful Talismans after every action. Remove all negative effects, including Silver effects, from self after every action. For each effect removed this way, inflict Mark for 3 turns on all enemies. If Bounty Hunter Eddie, Cyborg Eddie, Cosmic Cyborg Eddie or another Stranger In Time named character is on your team: the first time each of you would die during a battle, revive up to MAX HP, grant Invincibility for 2 turn to all allies and deal random damage equal to 70% of their MAX HP to a random enemy. (This is disabled permanently if you are passive disabled at anytime in battle)