Gunner

Cyborg Eddie

Ability Disabler

Max Stat

MAX HP
11,915
MAX ATK
919
MAX DEF
588
MAX MAGIC
919
MAX MR
588
MAX SPECIAL
769

Highlights

Effects

Talisman slots

Cosmic Talismans

CHARACTER ABILITIES

IconsNameDescription

DEAD EYE(Past Basic Attack)

• Deals true damage to a single target.
• Increases Accuracy for 2 turns.
• 30% Chance to gain an Extra Turn.
• Damage dealt increases based on your SPECIAL stat.

FORCE FIELD
(Past Power Attack)
Power Cost: 4

• Grants a Force Shield to all allies for 2 turns.
• Instantly gain an Extra Turn.

TASE
(Present Basic Attack)

• Deals true damage to a single target.
• 75% Chance to Steal Power from the enemy.
• Remove all Immunity and Invincibility effects, including Vanish and Perfect Heal Shield, and gain Perfect Immunity and Perfect Heal Shield for 1 turn if an effects is removed. Inflict Perfect Stun, Passive Disable, and Fear for 2 turns if the target is at full HP.
• Damage dealt increases based on your SPECIAL stat.

BEAM ATTACK
(Present Power Attack)
Power Cost: 5

• Deals true damage to all enemies.
• Remove All Beneficial Effects from each enemy.
• Lower the Max HP and SPECIAL stats of each enemy by 50% for the duration of battle.
• Inflict Accuracy Down to each enemy for 2 turns.
• Lower ATK and MAGIC of each enemy for 2 turns.
• Damage dealt increases based on your SPECIAL stat.

SCAN
(Future Basic Attack)

• Deals true damage to all enemies.
• 35% Chance to Steal Beneficial Effects.
• Heals 15% of your HP for every beneficial effect removed.
• Damage dealt increases based on your SPECIAL stat.

CALIBRATE
(Future Power Attack)
Power Cost: 5

• Cleanse on all allies.
• Heals all allies for 50% of their Missing HP.
• 50% Chance to grant Immunity to all allies for 2 turns.
• Instantly gain an Extra Turn.

TIME TO LOSE
(Fury)

• Deals 4 hits of true damage to all enemies.
• Remove All Beneficial Effects, including Golden effects from all enemies.
•Remove All Negative Effects, including Silver effects from all allies.
• Steal up to 12 Power and 100% Fury from opponents.
• Grant each ally, but not self, an Extra Turn.

TIME TO LOSE
(Passive)

Gain a 5 Hit Innate Force Shield if you lack Innate Force Shield at the start of battle and at the start of your turn. Deal 6 hits of Additional Random Damage to random enemies that increases based on your SPECIAL stat after every action. Gain Invincibility for 2 turns, Heal self to full HP, Revive all allies with 50% HP and grant Power and Fury Generation, Charge, and Echo to all allies for 3 turns when you reach 1 HP for the first time in battle.