Assassin

Eternity Eddie

Single-Target Damager

Max Stat

MAX HP
15,338
MAX ATK
1,553
MAX DEF
628
MAX MAGIC
1,553
MAX MR
565
MAX SPECIAL
565

Highlights

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

DUELIST(Past Basic Attack)

• Deals 3 hits of true damage to a single target.
• 50% Chance to gain Revenge status for 2 turns.
• Gain Charge for 1 turn.
• 100% Chance to gain Revenge for 2 turns and grant Charge to all allies for 3 turns if you have Perfect Hit active when you attack.
• 25% Chance to gain an Extra Turn.

POWER OF LIGHT
(Past Power Attack)
Power Cost: 4

• Heals for 70% of your MAX HP.
• Gain Reflect Shield.
• Grant a Random Offensive effect to each ally for 2 turns.
• Immediately gain an Extra Turn.

DEEPEST CUT
(Present Basic Attack)

• Deal 3 hits of true damage to a single target.
• Inflict 3 Marks for 3 turns.
• Remove Perfect Immunity and Inflict 3 Marks for 2 turns if you have Perfect Hit active when you attack.
• 75% Chance to immediately gain an Extra Turn.

TRUE STRIKE
(Present Power Attack)
Power Cost: 5

• Deal true damage to a single target that increases based on the target’s MISSING HP.
• If the target you hit is the last enemy alive, Permanently gain ATK and Magic by +150%.
• Grant Counterstrike to all allies for 3 turns, Heal all allies to their MAX HP and inflict 3 Marks on all enemies for 3 turns if this attack kills an enemy.
• 75% Chance to immediately gain an Extra Turn.

PARTING BLOWS
(Future Basic Attack)

• Deals 2 hits of true damage to a single target.
• Remove a Beneficial Effect each hit.
• Remove All Beneficial Effects, including Golden Effects if you have Perfect Hit active when you attack.

KILLER INSTINCT
(Future Power Attack)
Power Cost: 5

• Deals true damage to all enemies.
• 75% Chance to Remove Immunity effects, including Vanish and Perfect Immunity from enemies.
• 75% Chance to Disable Passives of each enemy for 2 turns.
• Instantly gain an Extra Turn.

BLAZE OF GLORY
(Fury)

• Summons The Beast to deal true damage to all enemies.
• Inflict Perfect Silence, Flame, Exhaust, or Crave on each enemy for 5 turns.
• Inflict Stun on all enemies for 1 turn.
• Gain 12 Power.
• Permanently Kill all enemies with 10 or more Marks. This effect ignores immunity to Permadeath and does not apply to bosses.

RAISING HELL
(Passive)

Immune to Passive Disable and Perfect Disable. Deal 20% of target MAX HP as true damage to a random enemy after each action. When you reach 1 HP for the first time, heal back up to MAX HP, gain Perfect Hit for 9 turns and inflict 4 Marks for 4 turns on all enemies. 50% Chance to counterattack when anyone on your team takes damage. This skill can only be countered by Passive Disable applied at the start of battle.