Sentinel

Sentinel Baphomet

Area of Effect Damager

Max Stat

MAX HP
9,327
MAX ATK
1,840
MAX DEF
250
MAX MAGIC
1,840
MAX MR
250
MAX SPECIAL
626

Highlights

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

DEMON SUN(Present Basic Attack)

• Deal random damage to all enemies that increases based on their MAX HP and MISSING HP.
• Reactivate your passive if disabled before dealing damage.
• Remove 4 Negative Effects, including Silver effects, from self.
• 85% Chance to Remove All Beneficial Effects, including Golden effects, from each enemy. Permanently Increase All Stats on self by +2% for each effect removed.
• Deal 4 hits of Additional Random Damage to random enemies based on their MAX HP and MISSING HP if not inflicted with negative effects.
• This attack does not wake sleeping enemies.

FLAME OF WISDOM
(Present Power Attack)
Power Cost: 6

• Deal 6 hits of random damage to each enemy that increases based on their MAX HP and MISSING HP.
• Reactivate your passive if disabled and Disable Serenity, Midgard, Babylon and Prudence Talismans on all enemies until they die before dealing damage.
• Inflict 3 Toxic Burns on all enemies for the duration of battle.
• Grant Immunity or Perfect Immunity to each ally for the duration of battle.
• Deal 6 hits of Additional Random Damage to random enemies based on their MAX HP and MISSING HP if not inflicted with negative effects.
• This attack does not wake sleeping enemies.

SYMBOL OF LIGHT
(Fury)

• Deal random damage to each enemy that increases based on their MAX HP and MISSING HP.
• Reactivate your passive if disabled and Remove All Beneficial Effects, including Golden effects, from all enemies before dealing damage.
• Inflict Curse on all enemies 3 turns.
• Inflict Unblockable Sleep on up to 2 random enemies for 2 turns.
• Gain a Random Offensive Effect for 2 turns.
• Deal 6 hits of Additional Random Damage to each enemy based on their MAX HP and MISSING HP if not inflicted with negative effects.
• Enemies killed by this attack cannot be revived. This effect cannot be prevented and does not apply to bosses.
• This attack does not wake sleeping enemies.

PATH OF HARMONY
(Passive)

Immune to All Negative Effects, except Accuracy Down, Perfect Accuracy Down, Heal Block, Perfect Heal Block, Heal Reduction, Crave, Perfect Crave, Bleed and Perfect Bleed. Cannot take more than 5% of MAX HP as damage from any single attack for 1 turn if not inflicted with negative effects, including Innate versions of Accuracy Down, Heal Block, Heal Reduction and Crave, whenever this passive becomes active and at the start of your turn. 35% Chance to Remove a Negative Effect, including Silver effects, from self when you take damage. Grant Endure and an Innate Titan Shield, if none are present, equal to 100% of your MAX HP to all allies for 1 turn and deal Additional Random Damage to all enemies based on your MISSING HP if Accuracy Down, Heal Block, Heal Reduction, Crave or Bleed effects, including Silver and Innate effects, are active on self when you take damage while at 50% HP or below. This skill can only be countered by Passive Disable applied at the start of battle.