Assassin

Storm Eddie

Damage Over Time Caster

Max Stat

MAX HP
14,267
MAX ATK
727
MAX DEF
430
MAX MAGIC
2,303
MAX MR
1,612
MAX SPECIAL
535

Highlights

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

TEMPEST(Past Basic Attack)

• Deal 3 hits of magic damage to a single target.
• Transform all beneficial effects on the target into Scalding Burns for 2 turns.
• Inflict Lower Fury Generation and Lower Power Generation for 3 turns on all enemies.
• Inflict ‘50% Chance to lose 2 Power after every action’ for 1 turn on all enemies.

CRACKLING THUNDER
(Past Power Attack)
Power Cost: 5

• Deal 3 hits of magic damage to random enemies.
• 25% Chance to inflict Perfect Stun on each hit.
• Permanently increase MAGIC and ATK of all allies by 30%.
• 50% Chance to refund Power Cost of ability.
• 30% Chance to gain an Extra Turn.

BOLT
(Present Basic Attack)

• Remove all Shield Effects before dealing damage.
• Deal 3 devastating hits of magic damage to random enemies.
• Inflict Shock, Perfect Stun and Grievous Burn for 3 turns on each target.
• Deal a number of magic hits to each target equal to the number of Volts on them, each hit dealing 5% of their MAX HP.

SURGE
(Present Power Attack)
Power Cost: 5

• Deal 4 hits of magic damage to random enemies.
• Remove all Burn Effects from each target, dealing a hit of true damage equal to 25% of their MAX HP for each effect removed this way.
• 50% Chance to refund Power Cost of ability.
• Deal a number of magic hits to each target equal to the number of Volts on them, each hit dealing 5% of their MAX HP.
• 30% Chance to gain an Extra Turn.

HEALING RAIN
(Future Basic Attack)

• Heal all allies by 50% of their MAX HP.
• Remove 3 negative effects, including Silver effects, from all allies.
• 25% Chance to revive each ally up to 50% of their MAX HP.

HAZE
(Future Power Attack)
Power Cost: 0

• Deal 4 hits of magic damage to all enemies, increased based on their MAX HP.
• Inflicts 2 Scalding Burns for 2 turns on all enemies.
• If this attack kills one or more enemies, gain 5 Power.

ENDLESS NIGHT
(Fury)

• Remove all beneficial effects, including Golden effects, from all enemies before damage.
• Deal 10 hits of magic damage to random enemies.
• Inflict Perfect Blind and Blinding Burn for the duration of the battle on all enemies.
• If this attack kills an enemy, gain 50% Fury and an Extra Turn.
• Inflict Innate Seal and Innate Passive Disable for 3 turns on all ‘Of White’ and Amaterasu named characters.

CHAINED LIGHTNING
(Passive)

Immune to Stun Effects, Freeze Effects, Sleep Effects, Exhaust, Blind Effects and Burn Effects. Enemies attacked with Crackling Thunder, Bolt, Surge and Endless Night gain Volts for each hit. At the start of the enemy team’s turn, remove all Volts from each enemy and apply the following based on how many Volts were removed:
• Per/Volt – Magic damage equal to 5% of their MAX HP.
• 3+ – Unblockable Stun and Punishment for 1 turn.
• 6+ – Innate Perfect Disable and Innate Stop for 3 turns.
• 9 – Instantly kill.
Whenever you take damage, gain 1 Power. Whenever you take an Extra Turn, gain 2 Power.