Gunner

The Edless Cavalier

Ability Disabler

Max Stat

MAX HP
18,198
MAX ATK
1,436
MAX DEF
1,287
MAX MAGIC
1,436
MAX MR
1,042
MAX SPECIAL
917

Highlights

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

GALLOPING INSANITY(Present Basic Attack)

• Deal two hits of magic, physical and true damage to all enemies, increased based on your SPECIAL stat.
• Deal an additional hit of devastating true damage to each enemy if they lack Silver effects, increased based on your SPECIAL stat.
• Inflict Unblockable Sleep and Exhaust for 4 turns on each enemy with Fear.
• Inflict Fear and Perfect Sleep for 2 turns to all enemies.
• If this attack kills an enemy, deal an additional two hits of devastating true damage and inflict Perfect Silence for 3 turns to all enemies.
• This attack does not wake Sleeping enemies.

FATED MOONLIGHT
(Present Power Attack)
Power Cost: 5

• Deal two magic, physical and true damage to all enemies, increased based on your SPECIAL stat.
• Deal an additional 2 hits of devastating true damage to each enemy if they lack Silver effects, increased based on your SPECIAL stat.
• Remove and Prevent all Immunity and Vanish effects, including Golden effects, on all enemies until they die before dealing damage.
• Inflict Perfect Disable for 2 turns on all enemies.
• Inflict Innate Passive Disable and Perfect Stun for 6 turns on each enemy with Fear.
• If this attack kills an enemy, remove all negative effects, including Silver effects, from all allies and inflict Seal for 3 turns to all enemies.
• This attack does not wake sleeping enemies.

LOSFER WOODS REVENANT
(Passive)

Immune to Fear, Exhaust and Curse. Grant immunity to Fear and Curse to all allies. Prevent enemies from taking Extra Turns. When an enemy with Fear dies, inflict Unblockable Sleep for 3 turns on all other enemies. Deal an additional hit of true damage to enemies with Fear equal to 30% of their MAX HP after every action. When you reach 1 HP for the first time, heal self back up to MAX HP and inflict Fear, Seal and Perfect Silence for the duration of the battle to all enemies.