Magus

Crusader Eddie

Negative Effect Caster

How to acquire:

Rare, Epic, And Legendary Soul

Max Stat

MAX HP
10,900
MAX ATK
816
MAX DEF
493
MAX MAGIC
816
MAX MR
533
MAX SPECIAL
565

Effects

Talisman slots

Cosmic Talismans

CHARACTER ABILITIES

IconsNameDescription

JUDGEMENT DAY(Past Basic Attack)

• Deals true damage to a single target.
• Remove All Immunity Effects, including Perfect Immunity, and inflict Heal Block and Block Beneficial Effects on the target for 2 turns before dealing damage.
• Inflict Magic Burn for 2 turns.
• Transform Exhaust, Perfect Corruption and Curse effects on each ally into Ascension for 1 turn.

INNER STRENGTH
(Past Power Attack)
Power Cost: 7

• Heal each ally for 75% of their MAX HP.
• Remove All Negative Effects, including Silver effects, from all allies.
• Grant Invincibility, Attack Up, and Magic Up to all allies for 2 turns.
• Instantly gain an Extra Turn.

LIBERATION
(Present Basic Attack)

• Deals true damage to a single target.
• Inflict Magic Burn and Bleed on the target for 2 turns.
• Transfer Negative Effects, including Silver effects, to the target.

HOLY RELIC
(Present Power Attack)
Power Cost: 7

• Deals true damage to all enemies.
• Transform Immortality, Perfect Immortality and Soul Protect on all enemies into Dark Ghost for 1 turn before dealing damage.
• Inflict Magic Burn on all enemies for 2 turns.
• 50% Chance to grant Immortality to all allies for 2 turns.
• Instantly gain an Extra Turn.

PENANCE
(Future Basic Attack)

• Deals true damage to all enemies.
• Inflict 1 Magic Burn for 2 turns.
• 35% Chance to Cleanse all allies.
• Heal each ally based on the number of Negative Effects on the ally.

GREEK FIRE
(Future Power Attack)
Power Cost: 6

• Deals true damage to all enemies.
• Remove all Shield and Damage Type Block Effects from enemies.
• Increase Duration of all Magic Burns on enemies to infinite duration.
• Instantly gain an Extra Turn.

THE SIGN OF THE CROSS
(Fury)

• Deals true damage to a single target.
• Inflict 3 Magic Burns on all enemies for 3 turns.
• Grant Invulnerability to All Damage Types to all allies for 1 turn.