Magus

Mystic Flame Eddie

Party Enhancer

How to acquire:

Mystic Night Frontier Dungeon Achievements

Max Stat

MAX HP
12,534
MAX ATK
232
MAX DEF
452
MAX MAGIC
810
MAX MR
1,212
MAX SPECIAL
438

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

FREEZING GLANCE(Past Basic Attack)

• Deals magic damage to a single target.
• Increase the duration of negative effects by 1.
• Unblockable Freezes the target for 1 turn if they have 3 or more negative status effects.
• Damage dealt increases based on your MR stat.

TRANSCEND
(Past Power Attack)
Power Cost: 4

• Revive up to 2 random allies.
• Permanently increase all stats on all allies by +25%.
• Grants Ascension to all allies for 2 turns.
• Ascension increases ATK, MAGIC, DEF, and MR by 100%.
• 75% Chance to gain an Extra Turn.

DREAM
(Present Basic Attack)

• Deals 2 hits of magic damage to a single target.
• Deal additional devastating hit of magic damage if the enemy has any Sleep effects including Silver effects.
• Grant Vanish to all allies for 1 turn.
• Inflict Unblockable Sleep for 1 turn.
• Damage dealt increases based on your MR stat.
• This damage does not wake enemies inflicted with Sleep or Perfect Sleep.

HOLY PATH
(Present Power Attack)
Power Cost: 5

• Deals magic damage to all enemies.
• Deal additional devastating hits of magic damage to all enemies based on the total number of Golden effects they have.
• Remove all beneficial effects including Golden effects from all enemies.
• Grant Immortality to all allies for 2 turns.
• Immortality status will automatically revive the target upon death.
• Damage dealt increases based on your MR stat.

SEVENTH SEAL
(Future Basic Attack)

• Deals 3 hits of magic damage to a single target.
• Deal an additional 4 hits of magic damage to all enemies if the target has Seal or Doom.
• Inflict Seal and Doom for 7 turns.
• 75% Chance to gain an Extra Turn.
• Damage dealt increases based on your MR stat.

TRUTH AND LIES
(Future Power Attack)
Power Cost: 5

• Permanently increase the MR on self by +100%.
• Grant Increased Fury and Power Generation to all allies for 7 turns.
• Heals all allies.
• Transform all negative effects, including Silver Effects, into a random buff.
• Heal amount is based on your MR and the target’s MAX HP.
• Grant an Extra Turn to all other allies excluding self.
• 75% Chance to immediately gain an Extra Turn.

FIFTH ELEMENT
(Passive)

Two random enemies will gain a Red and Blue rotating flame around them at the start of your turn. Inflict Freeze for 2 turns, Passive Disable for the duration of battle, and deal additional magic damage equal to 50% of the target’s MAX HP each action you take if they have the flame effects on them. Extend the duration of Ghost effects on allies to infinite duration and remove Dark Ghost and Doom from all allies at the start of your turn. Revive self and all allies upon death with full HP.