Sentinel

Cardinal Immortus

Negative Effect Caster

How to acquire:

Heroic and/or Sacrifice Rotation

Max Stat

MAX HP
21,880
MAX ATK
368
MAX DEF
509
MAX MAGIC
2,094
MAX MR
1,355
MAX SPECIAL
499

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

PROFANE HAZE(Present Basic Attack)

• Deal a number of hits of magic damage to all enemies equal to 1 plus the number of Anointed allies.
• Deal 3 additional hits of magic damage and remove all Shield Effects of all enemies if Profane Haze was the most recent core ability used by Cardinal Immortus.
• Instantly kill each enemy below 50% MAX HP for each third consecutive time Profane Haze is used by Cardinal Immortus.
• Inflict Corruption, Blinding Burn and Heal Block for 3 turns on all enemies.
• Permanently increase All Stats of each Anointed ally by 25%.

UNHOLY RITUAL
(Present Power Attack)
Power Cost: 6

• Deal a number of hits of magic damage to all enemies equal to 1 plus the number of Anointed allies.
• Deal a number of additional hits of magic damage equal to the number of times Profane Haze was used before Unholy Ritual was last used, up to a maximum of 6 times.
• Instantly kill a random enemy if there are 4 Anointed allies.
• Permanently increase All Stats of each Anointed ally by 75%.
• Remove all beneficial effects, including Golden effects, and all permanent Stat Increases from all enemies.
• Revive all allies up to MAX HP and Anoint them.

TIME IMMEMORIAL
(Passive)

Immune to Passive Disable Effects, Exhaust, Seal and Punishment. Anoint each ally, permanently increasing All Stats by 25%, until they die at the start of battle. Anointed allies are immune to Corruption Effects, and cannot take more than 10% of MAX HP as damage from a single hit. At the start of your turn, do the following based on the number of Anointed allies:
• 1+ Anointed Allies: Remove all negative effects, including Silver effects, from all allies.
• 2+ Anointed Allies: Grant a random Shield Effect for 2 turns to each ally.
• 3+ Anointed Allies: Heal all allies up to MAX HP.
When an enemy dies, Anoint the attacker. This can only occur once per turn, per enemy. Can only be countered by Passive Disable applied at the start of battle.