Gunner
Doomsday Eddie
Negative Effect Caster
Max Stat
Highlights
Talisman slots
CHARACTER ABILITIES
Icons | Name | Description |
---|---|---|
NAPALM SCREAM(Past Basic Attack) | • Deals 2 hits of physical and 2 hits of magic damage to all enemies, increased based on their MISSING HP. | |
FREEDOM'S STAIN | • Heal all allies based up to MAX HP. | |
SALTED NUKE | • Deals 2 hits of physical and 2 hits of magic damage to all enemies, increased based on the enemy’s Missing HP. | |
COBALT BOMB | • Deals 2 hits of physical and 2 hits of magic damage to all enemies, increased based on the enemy’s Missing HP. | |
MACHINE OF WAR | • Deals 2 hits of physical and 2 hits of magic damage to a single target, increased based on their MISSING HP. | |
HAND OF DOOM | • Deals 2 hits of physical and 2 hits of magic damage to all enemies, increased based on their MISSING HP. | |
2 MINUTES TO MIDNIGHT | • Deals 3 hits of physical and 3 hits of magic damage to all enemies, increased based on the enemy’s Missing HP. | |
AMASSED ARSENAL | Immune to Passive Disable, Perfect Disable, Time Bomb and Perfect Time Bomb. Each time Doomsday Eddie uses Freedom’s Stain, Machine Of War or Hand Of Doom, increase his Stockpile by 1. Inflict Fear for 2 turns on all enemies if your Stockpile is 2 or greater at the start of your turn. Inflict Perfect Disable for 2 turns on all enemies if your Stockpile is 4 or greater at the start of your turn. Inflict Perfect Time Bomb for 2 turns on all enemies after each action. Remove all Time Bombs and Perfect Time Bombs from all allies after every action. Increase your Stockpile by 1 for each effect removed this way. |