Gunner

A Real Live Dead One Eddie

Power Generator

How to acquire:

Heroic and/or Sacrifice Rotation

Max Stat

MAX HP
16,307
MAX ATK
1,147
MAX DEF
929
MAX MAGIC
2,741
MAX MR
1,844
MAX SPECIAL
1,022

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

LIVE WIRE(Past Basic Attack)

• Deal a hit of devastating magic damage to a single target.
• Inflict 3 Grievous Burns and Shock for 9 turns on the target.
• 50% Chance to instantly kill the target if they have 20% or less HP.
• Gain 4 Power.

HIGH VOLTAGE TRANSMISSION
(Past Power Attack)
Power Cost: 4

• Grant immunity to Stun Effects, Exhaust, Silence Effects and Stop for 1 turn to all allies.
• Heal all allies by 50% of their MAX HP.
• Permanently increase ATK and MAGIC of all allies with Increased Power Generation by 30%.
• Immediately gain an Extra Turn.

CIRCUIT BREAKER
(Present Basic Attack)

• Deal two hits of magic damage to all enemies.
• Inflict 3 Grievous Burns and Shock for 9 turns on all enemies.
• Inflict Stun and Stop for 1 turn on all enemies.
• Remove all Bomb Effects from each enemy. If at least one effect is removed this way, 50% Chance to inflict Unblockable Stun for 1 turn on that enemy.
• Gain 4 Power.

STATIC HARMONY
(Present Power Attack)
Power Cost: 4

• Until you next turn, whenever you take damage, gain 2 Power and inflict Grievous Burn and Shock for 9 turns on the attacker.
• Gain Perfect Force Shield for 3 turns.
• Immediately gain an Extra Turn.

HEARTSTOPPER
(Future Basic Attack)

• Deal a hit of magic damage to all enemies.
• Inflict 3 Grievous Burns and Shock for 9 turns on all enemies.
• 50% Chance to instantly kill each enemy with both Stop and a Stun Effect.
• Gain 4 Power.
• If this attack kills an enemy, repeat it once.

ELECTRIFYING PERFORMANCE
(Future Power Attack)
Power Cost: 4

• Revive all allies up to 50% MAX HP.
• Grant Echo and Ascension for 3 turns to all allies.
• Reduce enemy Power to 0.
• Inflict Stop and Perfect Death for 3 turns on all enemies.
• Immediately gain an Extra Turn.

ACOUSTIC CURRENT
(Passive)

Immune to Stun Effects, Exhaust, Silence Effects, Stop, Lower Power Generation and Burn Effects. Grant Increased Power Generation for the duration of the battle to all allies at the start of the battle and the start of each turn. Gain 12 Power for your team after your first action in battle. When enemies die for the first time each turn, gain 6 Power. Inflict Unblockable Stun for 1 turn on up to one enemy, gain Innate Vanish for 1 turn and lose 2 Power after every action. When you die, deal a hit of devastating magic damage and inflict Silence and 3 Grievous Burns for 9 turns on all enemies.