Sentinel

Andromeda, Different World Assassin

Negative Effect Caster

Max Stat

MAX HP
18,722
MAX ATK
1,289
MAX DEF
808
MAX MAGIC
1,289
MAX MR
634
MAX SPECIAL
335

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

DEAD SET(Present Basic Attack)

• Deal 3 hits of random damage to a single target.
• Remove Invincibility, Immunity and Perfect Immunity from all allies. Deal an additional hit of devastating random damage to the target for each effect removed this way.
• Remove Permadeath, Perfect Death, Corruption and Perfect Corruption from the target. If at least one effect is removed this way, remove all beneficial effects, including Golden effects, from the target and permanently increase DEF and MR of all allies by 75%.
• Inflict Doom for 3 turns if the target has 50% HP or less.
• Grant Perfect Immunity and Invincibility for 2 turns to all allies.
• Inflict Perfect Death and Perfect Corruption for 2 turns on the target.

HIT AND RUN
(Present Power Attack)
Power Cost: 6

• Deal 3 hits of random damage to all enemies.
• Deal an additional hit of devastating random damage to each enemy with 50% HP or less.
• Grant a random Damage Block effect for 2 turns to each ally with greater than 60% HP.
• Grant up to three random Damage Block effects for 2 turns to each ally with 60% HP or less.
• Inflict Perfect Disable for 2 turns on all enemies.
• Inflict Perfect Disable for the duration of the battle on each enemy with 60% HP or less.
• Inflict Seal and Stop for 2 turns on each enemy with greater than 60% HP.
• Inflict Seal and Stop for the duration of the battle on each enemy with 60% HP or less.
• Gain Innate Vanish for 2 turns.

DIFFERENT WORLD ASSASSIN
(Passive)

50% Chance to counterattack when anyone on your team takes damage. 50% Chance to take no damage per attack. As long as this is the only Different World named character on your team, gain the following effects:
• Immunity to permanent stat decreases.
• Inflict a number of Networked Target-Links on each enemy equal to the number of Marks on them at the start of your turn.
• Deal a number of hits of random damage to each enemy equal to the number of Networked Target-Links and Marks on them after every action.
• Enemies with Networked Target-Links cannot be revived.
For each enemy with 5 or more differently named effects, remove all beneficial and negative effects, including Gold and Silver effects, from them and inflict a number of Marks for 3 turns equal to the number of effects removed this way at the start of your turn. Gain a number of Extra Turns this turn equal to the number of enemies affected in this way. Remove all negative effects, including Silver effects, from self after every action. For each effect removed this way, inflict Mark for 3 turns on all enemies.