Magus

Child Of The Damned

Party Enhancer

Max Stat

MAX HP
15,725
MAX ATK
1,396
MAX DEF
629
MAX MAGIC
1,396
MAX MR
950
MAX SPECIAL
341

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

ENERVATE(Present Basic Attack)

• Deal 3 hits of true damage to a single target.
• Inflict Exhaust, Lower Power Generation and Lower Fury Generation for 2 turns on the target.
• Reduce the Power of the target’s team by 2.
• Reduce the Fury of the target’s team by 20% unless it is at MAX.

ENERGETIC CONCENTRATION
(Present Power Attack)
Power Cost: 0

• Heal self by 10% of your MAX HP, gain 1 Power and 10% Fury for each time Enervate has been used since you last died, up to a maximum of ten times.
• Permanently increase All Stats of self by 25/50/75% if Enervate has been used 1/3/5 times since you last died.
• Gain a random Shield Effect for 3 turns.
• 20% Chance to gain an Extra Turn.

COSMIC PLAYGROUND
(Passive)

Has Class Advantage against every enemy. Immune to Stop, Seal and Passive Disable Effects. Inflict immunity to Vanish Effects for the duration of the battle to all enemies at the start of the battle and the start of your turn. Grant Accuracy Up and Echo for the duration of the battle on all allies at the start of the battle and the start of your turn. Permanently increase All Stats of all other Child of the Damned allies by 50% and grant them a random beneficial effect, including Golden effects, for the duration of the battle at the start of the battle and the start of your turn. Whenever an ally takes an Extra Turn, remove a random negative effect, including Silver effects, from them, heal them by 25% of their MAX HP and grant them Perfect Vanish for 1 turn. Whenever an enemy takes an Extra Turn, inflict Stop and Stun for 1 turn and deal a hit of true damage to them equal to 25% of their MAX HP. The damage does not affect bosses. This skill can only be countered by Passive Disable applied at the start of battle.