Magus

Different World Eddie

Party Enhancer

How to acquire:

Heroic and/or Sacrifice Rotation

Max Stat

MAX HP
15,484
MAX ATK
1,947
MAX DEF
907
MAX MAGIC
1,883
MAX MR
1,093
MAX SPECIAL
697

Effects

Talisman slots

Cosmic Talismans

CHARACTER ABILITIES

IconsNameDescription

LASH OUT(Past Basic Attack)

• Deal 3 hits of random damage to all enemies.
• Inflict up to 3 random negative effects, including Silver effects, for 2 turns on all enemies.
• Take true damage equal to 10% of your MAX HP and inflict Stun for 1 turn on self if you don’t have Cyclone Shield. Otherwise, remove Cyclone Shield from self.

ON THE PATH
(Past Power Attack)
Power Cost: 4

• Remove all negative effects from all allies.
• For each differently named beneficial effect, including Golden effects on each ally, remove a random Silver effect from them.
• Heal all allies up to MAX HP.
• Grant Vanish for 1 turn to all allies.

TAKE HOLD
(Present Basic Attack)

• Deal a devastating hit of random damage to a single target. Remove all Offensive Effects from the target.
• Inflict Perfect Stun for 2 turns on the target.
• If you have Cyclone Shield, deal 3 additional hits of random damage to the target.

CARPE DIEM
(Present Power Attack)
Power Cost: 4

• Grant Cyclone Shield for 3 turns to all allies.
• Grant a random beneficial effect, including Golden effects, for 3 turns on all allies for each differently named beneficial effect, including Golden effects, on them.
• Grant all allies an Extra Turn.

UNCONSTRAINED
(Future Basic Attack)

• Deal 3 hits of random damage to all enemies.
• Remove Sleep, Stun and Freeze Effects from all allies.
• Grant immunity to Sleep, Stun and Freeze Effects for 1 turn to all allies.
• Grant each ally a random Shield Effect for 3 turns if you have Cyclone Shield.

FULFILLMENT
(Future Power Attack)
Power Cost: 4

• Heal self up to MAX HP.
• Remove all negative effects, including Silver and Innate effects, and all Stat Decreases from self.
• For each other ally that has at least 2/4/6 differently named effects, permanently increase All Stats of that ally by 25/50/100%.
• If you have at least 1/3/5 differently named effects, permanently increase All Stats of self by 50/100/150%.

DIFFERENT WORLD BEING
(Passive)

As long as this is the only Different World named character on your team gain the following effects:
• Remove all but 1 of each type of beneficial and negative effect, including Golden and Silver effects, and all but 1 random permanent Stat Increase, from all characters at the start of each team’s turn.
• Gain immunity from all negative effects, including Silver effects for the duration of the battle at the start of the battle and at the start of your turn.
Remove all permanent Stat Decreases from each ally with Cyclone Shield at the start of your turn. For each differently named beneficial effect, including Golden effects, on self, deal a hit of true damage to a random enemy after every action. For each differently named negative effect, including Silver effects, on each other ally, heal that ally by 10% of their MISSING HP after every action. Whenever you take damage, inflict a random negative effect, including Silver effects, for 3 turns on all enemies and grant Cyclone Shield for 3 turns on all allies.