Warrior

Neon Cybermetal Eddie

Offensive Party Supporter

Max Stat

MAX HP
18,109
MAX ATK
1,538
MAX DEF
929
MAX MAGIC
2,059
MAX MR
1,028
MAX SPECIAL
808

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

ROCK TACTICS(Past Basic Attack)

• Remove all Shield Effects from the target before dealing damage.
• Deal 1 hit of true damage to a single target.
• Deal an additional hit of true damage to all enemies if you have Echo.
• Deal an additional 2 hits of true damage to all enemies if you have Force Shield.
• Inflict the target with Perfect Accuracy Down and Perfect Blind for 2 turns.

MIC CHECK
(Past Power Attack)
Power Cost: 2

• Gain a Force Shield for 3 turns.
• Deal an additional 2 hits of true damage to all enemies if you have Force Shield.
• Remove all negative effects including silver and innate effects from self.
• Gain Echo and 100% Critical Strike Chance for 3 turns if one or more allies has Echo.

SONIC BASH
(Present Basic Attack)

• Deal 1 hit of true damage to all enemies.
• Deal an additional 2 hits of true damage to all enemies if you have Force Shield.
• Inflict all enemies with Perfect Accuracy Down for 2 turns.
• Gain Echo and Force Shield for 3 turns if this attack kills an enemy.

CYBER SCREAM
(Present Power Attack)
Power Cost: 4

• Deal 2 hits of magic damage to all enemies.
• If a target has Seal and Silence, 50% chance to Instant Kill that enemy.
• Inflict Seal and Perfect Silence on all enemies for 2 turns.
• Inflict Perfect Accuracy Down of each enemy for 2 turns.
• Grant Echo to all allies for 3 turns.

SABRE OF LIGHT
(Future Basic Attack)

• Deal 1 hit of true damage to a single target.
• Inflict Blind on all enemies for 2 turns if this attack kills the target.
• Deal an additional hit of true damage to all enemies if you have Echo.

GLOWSTOPPER
(Future Power Attack)
Power Cost: 5

• Grant all allies Force Shield for 4 turns.
• Remove all negative effects including silver and innate effects from all allies.
• Increase ATK and MAGIC of all allies for 4 turns.
• All allies instantly gain an Extra Turn.
• 50% Chance to inflict Blinding Burn for the duration of battle on each enemy.

METAL SOUL
(Passive)

Immune to Passive Disable, Stop, Silence and Perfect Silence. Grant all allies Echo for 2 turns at the start of battle. When an enemy dies, grant a random ally Force Shield for 2 turns. If 1 or more enemies is Silenced at the start of your turn, gain Ascension for 1 turn. Deal a hit of true damage to a random enemy and heal by 10% after every action. Can only be countered by Passive Disable applied at the start of battle.