Assassin

Total Eclipse Eddie

Offensive Support

Max Stat

MAX HP
17,012
MAX ATK
1,885
MAX DEF
1,049
MAX MAGIC
1,885
MAX MR
1,049
MAX SPECIAL
602

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

WARNING SHOTS(Past Basic Attack)

• Deal a hit of true damage to all enemies.
• Grant Counterstrike and Trap for 2 turns to all allies.
• Inflict Fear and Stun for 1 turn on all enemies.
• Inflict 2 Marks for the duration of the battle on all enemies.
• Master Plan: Inflict Innate Stop on all characters for 1 turn if this is the first core ability used by Total Eclipse Eddie this turn.

BLACK REVENGE
(Past Power Attack)
Power Cost: 3

• Until your next turn, whenever an ally is damaged, inflict Innate Stop for the duration of the battle on the attacker. If the attacker has Innate Stop, inflict Innate Heal Block for the duration of the battle instead.
• Inflict Curse and Punishment for 3 turns on all enemies.
• Master Plan: Inflict Doom for 3 turns on all enemies if this is the first core ability used by Total Eclipse Eddie this turn.

ENGAGE ON ALL FRONTS
(Present Basic Attack)

• Deal 3 hits of true damage to all enemies.
• Each other ally deals a hit of true damage to all enemies.
• Inflict 2 Marks for the duration of the battle on all enemies.
• Remove Counterstrike, Revenge Effects, Perfect Hit Effects and Sacrifice from all allies. For each effect removed this way, deal a hit of devastating true damage to a random enemy.
• Master Plan: Remove Trap from all allies if this is the first core ability used by Total Eclipse Eddie this turn. For each effect removed this way, randomly inflict Perfect Stun, Perfect Sleep or Perfect Freeze for 2 turns on a random enemy.

WEATHER THE STORM
(Present Power Attack)
Power Cost: 0

• Grant Shroud for 1 turn to all allies.
• Heal all allies by 25% of their MAX HP.
• Inflict Perfect Accuracy Down for 1 turn on all enemies.
• Master Plan: Grant Perfect Force Shield for 2 turns on all allies if this is the first core ability used by Total Eclipse Eddie this turn.

PERFECT DECONSTRUCTION
(Future Basic Attack)

• Remove all beneficial effects, including Golden effects, and all permanent stat increases from the target before dealing damage.
• Deal a hit of devastating true damage to a single target.
• Inflict Perfect Stun, Perfect Disable, Perfect Silence, Perfect Death, Stop and Perfect Heal Block for 1 turn on the target. Master Plan: Inflict the Unblockable and Innate versions of the effects instead if this is the first core ability used by Total Eclipse Eddie this turn.

JOURNEY'S END
(Future Power Attack)
Power Cost: 0

• Instantly kill target enemy if Total Eclipse Eddie has activated three Master Plans since the start of the battle or since you last died.
• Remove all effects, including Silver, Golden, Innate and Unblockable, and all permanent stat decreases from all allies.
• Heal all allies up to MAX HP.
• The effects of Journey’s End can only be used once per battle.

NOWHERE LEFT TO RUN
(Fury)

• Enemies cannot be revived until you die.
• Remove all beneficial effects, including Golden effects, from all other characters before dealing damage. Remove from self after dealing damage.
• Deal a hit of physical damage to a single target equal to their MAX HP if they have 3+ Marks.
• Deal an additional hit of true damage to the target equal to their MAX HP.
• Remove Trap from self and, if you do, deal an additional hit of magic damage to the target equal to their MAX HP.
• Inflict immunity to all beneficial effects, including Golden effects for the duration of the battle to all characters immediately and at the start of each of your turns until you die.
• Hits of damage from this attack do not affect bosses.
• This Fury is a Master Plan.