Magus

Twisted Reflection Eddie

Multiple Enemy Damager

Max Stat

MAX HP
18,237
MAX ATK
1,831
MAX DEF
1,256
MAX MAGIC
1,732
MAX MR
1,157
MAX SPECIAL
575

Effects

Talisman slots

CHARACTER ABILITIES

IconsNameDescription

DROWNING(Past Basic Attack)

• Deal 3 hits of magic damage to all enemies.
• 50% Chance to Heal self per hit.
• Inflict up to 3 random negative effects, including Silver effects, for 2 turns on all enemies.
• Grant Perfect Immunity to all allies for 2 turns.
• 50% Chance to gain an Extra Turn.

LIFE'S BLOOD
(Past Power Attack)
Power Cost: 6

• Deal 3 hits of magic damage and 2 hits of true damage to all enemies.
• Heal all allies up to MAX HP.
• Inflict Curse on each enemy for 2 turns before dealing damage.
• Revive a random ally and Heal them up to MAX HP and grant them Echo for 9 turns.
• Copy All Beneficial Effects from all allies to self.
• 50% Chance to gain an Extra Turn.

DEMONS BENEATH
(Present Basic Attack)

• Deal 3 hits of magic damage to all enemies.
• 50% Chance to Reset and attack again if the target is Cursed.
• Inflict Perfect Stun for 2 turns on the target.
• Grant Lifesteal for 1 turn to all allies.
• Remove all Shield Effects from all enemies.

SUBMERGED
(Present Power Attack)
Power Cost: 6

• Deal 2 hits of magic damage and 2 hits of true damage to all enemies.
• Remove All Beneficial Effects, including Golden effects, and inflict Stun on all enemies for 1 turn.
• Inflict Permadeath and Shock on all enemies for 2 turns.
• Grant Perfect Hit to all allies for 2 turns.
• Grant all allies an Extra Turn.

SINKING LIFE
(Future Basic Attack)

• Deal 3 hits of magic damage to all enemies.
• Remove Stun, Freeze and Sleep including their Silver and Unblockable effects from all allies.
• Grant immunity to Shock, Stun and Magic Down for 1 turn to all allies.
• Inflict Doom for 2 turns on any enemy inflicted with Fear.
• 50% Chance to gain an Extra Turn.

WATERY GRAVE
(Future Power Attack)
Power Cost: 6

• Deal 2 hits of magic damage and 2 hits of true damage to all enemies.
• Inflict Fear on each enemy for the duration of battle.
• Grant MAGIC UP to all allies for 3 turns.
• Permanently Increase DEF by 50%.
• Remove all Shield and Damage Type Block Effects from enemies.
• Prevent all enemies from healing until they die.

DARK DEPTHS
(Passive)

Immune to True Damage. Gain Perfect Immunity at the start of battle for the duration of battle.Remove All Negative Effects, including Silver effects, from each ally and Heal them for 15% of their Max HP for each effect removed at the start of your turn. Can only take 5% of MAX HP as damage from any single hit. Grant a random ally, not including self, an Extra Turn every action. Revive and heal all allies up to MAX HP, granting them Perfect Revenge when you reach 1 HP for the first time each battle. Permanently Increase All Stats on self by 50% whenever an ally is killed for the first time in battle. Instantly kill the attacking enemy when you die for the first time each battle.