Temperance
Grants 12 Power for your team and Perfect Immunity to all allies for 1 turn after your first action in battle. 50% Chance to grant Immunity, Heal Amp and Heal Shield for 2 turns to each ally every action. Remove all negative effects, including Silver and Unblockable effects, and grant Perfect Health and Perfect Accuracy Up for 3 turns to all allies when you die.
4
Passive
Final Journey Frontier Dungeon (Hard Difficulty)
Fierce, Safeguard, Skilled
Subtype Max Stats *
Fierce
Safeguard
Skilled
1142
1142
2740
453
453
116
114
-
163
-
-
-
-
114
163
-
-
-