Temperance

Grants 12 Power for your team and Perfect Immunity to all allies for 1 turn after your first action in battle. 50% Chance to grant Immunity, Heal Amp and Heal Shield for 2 turns to each ally every action. Remove all negative effects, including Silver and Unblockable effects, and grant Perfect Health and Perfect Accuracy Up for 3 turns to all allies when you die.

Positive and Negative Effects:

Set

4

Type

Passive

Where to Find

Final Journey Frontier Dungeon (Hard Difficulty)

Subtype *

Fierce, Safeguard, Skilled

Subtype Max Stats *

Fierce

Safeguard

Skilled

MAX HP

1142

1142

2740

MAX ATK

453

453

116

MAX DEF

114

-

163

MAX MAGIC

-

-

-

MAX MR

-

114

163

MAX SPECIAL

-

-

-